The method used by Blizzard to specify your character's characteristics in Diablo 4 is a blend of the method used by the studio in Diablo 2 and Diablo 3. As executive producer and director of the Diablo franchise Rod Fergusson put it, "Diablo 2 felt like you had to lock yourself into the game; you had the ability to respec every time you faced a challenge. With D3, you kind of changed your look like you would change your clothes. Everything was gear-based as opposed to skill-based."Fergusson added, "I think the fact that we have skills on the equipment [in Diablo 4] is really nice for experimentation -- as a sorceress I [might] get Blizzard [on a pair of boots] three levels before I should and I can try Blizzard to see if I actually want it."
Game Director Joe Shely told Polygon in a roundtable interview in Diablo IV Gold a roundtable interview that "having your character feel like a collection of choices you made can lead to fascinating decisions, or intriguing opportunities."Shely explained that the Diablo team is aware that players, especially in the beginning, don't have a complete understanding of the specifics of each class' skills. They will be looking to test their skills.
"When you consider our respec systems," Shely said, "which are applicable to both the skill tree as well as to Paragon for higher levels, which is our endgame progression system, we've really focused on approaching the system in a manner that makes it clear that choosing a path is crucial and that your character is not identical to everyone else's , but you're able to have plenty of choice to try things out.
"You've been given the option to change the spec of a point point. You can just click to unspend a point and spend it on the other thing However, as you progress older, the amount goes up to make those options a little more considered. Of course, you may also revise your entire tree at once if you need to start from scratch. starting point."
Fergusson stated that as players get deeper and more deeply into their character "the value of the game's currency respect is increasing eventually, you'll arrive at the point where you're at niveau 90 Barbarian and instead of changing my build , it's much better to simply roll a brand new Barbarian and start all over."
Diablo Immortal will soon receive its second major update on December 14th. The update, named Terror's Tide, brings tons of brand new content into the game, notably the first post-launch zone known as Stormpoint. The area will include a brand-new primary quest, monsters and bosses to Diablo Immortal. The content will assuredly keep players grinding at their own pace.